Competition Rules – Warchery Cup

The rules you can find bellow must be applied when competing to Official AND Unofficial result.

Some more rules for Official :

  • You must be judge,
  • You must have registering your competition before by adding an event and select this event when adding scores,
  • You must have at least 5 competitors and the competition should be open to archers from outside of your group.

Beginner – Similar to FFE club 3

Track required: 30 meters long, 2m wide

Equipment required: 3 Hungarian targets (round, 3-zone, 90cm diameter) target centre 0.95m above the height of the track, 5m distant from track

Rules:

  • 3 scored runs at walk

  • The rider may start the run with an arrow nocked

  • Arrows may be held in the hand or carried in the quiver or belt.

  • You can’t shoot more than 9 arrows per run

  • Arrows may only be released within the 30m track, ie they may not be shot before the start post or after the finish post

  • A 4th run is done at trot / canter (rider’s choice) without timer

Scoring:

  • Target points
    -3-zones = 2, 3, 4

  • Speed points
    – none

  • Bonus points
    – none

Advanced – Similar to FFE Club 2

Track required: 60 meters long, 2m wide

Equipment required: 5 Hungarian targets (round, 3-zone, 90cm diameter) target centre 0.8-0.9m above the height of the track, 7m distant from track, spaced 12m apart

Rules:

  • 1 scored run at walk with 15 arrows maximum without time limit.
    then, 5 scored runs at canter (or trot) with timekeeping.

  • The rider may start the run with an arrow nocked

  • Arrows may be held in the hand or carried in the quiver or belt.

  • Arrows may only be released within the 60m track, ie they may not be shot before the start post or after the finish post

Scoring:

  • Target points
    – 3 zones = 2, 3, 4pts. On the walk run, only the 15 first arrows shooted will count.

  • Speed points
    – no timing required for the walk runs
    – for the canter runs the par time is 12s: speed points are gained/lost at 1pt/s for completing the track faster/slower than 12s, as long as at least 1 target has been hit. If the time is higher than 15s, the run count 0. If the time is less than 9s, the speed points will be 3pts and not more.

  • Bonus points
    – none

  • Note: the minimum total for a run is 0, even if time losses exceed targets points

Advanced H – Similar to FFE club 1 Hungarian

Track required: 60 meters long, 1-2m wide

Equipment required: Hungarian targets stack (with 3 round, 3-zone, 90cm diameter target faces) target centre 2m above the height of the track, 9m distant from track

Rules:

  • 1 scored run at walk
    then, 5 scored runs at canter

  • The rider may start the run with an arrow nocked

  • Arrows may be held in the hand or carried in the quiver or belt.

  • You may shoot as many arrows as you wish

  • Arrows may be released outside of the 60m track as long as they pass within the posts at the start or finish

Scoring:

  • Target points
    – 3 zones = 2, 3, 4

  • Speed points
    – no timing required for the walk run
    – for the canter runs the par time is 12s (300m/min – normal hungarian speed restrictions)
    Speed points are gained/lost at 1pt/s for completing the track faster/slower than 12s, as long as at least 1 target has been hit.
    There is no disqualification for exceeding a time of 12s.

  • Bonus points
    – none

  • Note: the minimum total for a run is 0, even if time losses exceed targets points

Advanced K – Similar to FFE Club 1 Korean

Track required: 60 meters long, 1-2m wide

Equipment required: 3 targets with a 90cm square (WHAF size) 5 zone Korean target face, target centre 0.8-0.9m above the height of the track, 7m distant from track.

Rules:

  • 6 scored runs at canter: 3 runs at single shot, 3 runs at triple shot

  • Arrows must be carried in the quiver or belt.

  • You may shoot 1 arrow per target

  • On the single shot: the rider may not touch your arrow till you have passed the startline
    On the triple shot: the rider may start the run with an arrow nocked

  • Arrows may only be shot within the 60m track

Scoring:

  • Target points
    – 5 zones = 1-5

  • Speed points
    – the par time is ?s
    – speed points are gained/lost at 1pt/s for completing the track faster/slower than ?s, as long as at least 1 target has been hit.
    – there is a maximum speed point gain of 3pts per run (ie. faster than ?s you gain no further speed points)

  • Bonus points
    – none

  • Note: the minimum total for a run is 0, even if time losses exceed targets points

Hungarian Style – Similar to Kassai style

1.  Set-up

1.1    The track shall be 99m long, with a 10-15m straight length of track beyond the timing gate.  The track shall be maximum 2m wide.
There should be a 25m minimum distance for starting and stopping before and after the timing gates; beyond the straight section it may be curved, but not too tightly (ie not tighter than the curve of a 20m diameter circle). Ideally the curve should approach from the target side of the track to encourage the horse of a right-handed archer to be on the right-canter-lead, and vice versa for a left hander.​

1.2    There shall be tall poles (3m or more in height) at the start and finish lines on the side of the track nearest the target.  These should be approximately 20cm from the edge of the track.

1.3    This event may be run with either:

     1.3.1  a single target that rotates as the competitor rides past.  The target should be placed so that its centre is 2m above the level of the track.  It shall be placed half way along the track (i.e. 49.5m from the start and finish lines) and 9m away from the edge of the track; or

     1.3.2  a target tower that holds three targets, whose centres should be placed 2m above the level of the track.  The tower shall be placed half way along the track (i.e. 49.5m from the start and finish lines) and 9m away from the edge of the track.

1.4    The target faces shall be round and composed of three concentric zones in contrasting colours.  The zones shall be of 90cm, 60cm and 30cm diameter respectively.

1.5    Where a target tower is used (see Rule 1.3.2), the central target shall be placed so that its face is parallel to the line of the track. The first and third targets should be angled in such a way that allows the competitor riding along the track to hit the 1st target perpendicularly from approximately half way between the start line and the middle of the track (approximately 25m along the track) and the 3rd target from half way between the middle of the run and the finish line (approximately 75m along the track) – shooting the first target forwards and the third one backwards.

1.6    There should be an empty 5m buffer zone between the track and spectators. Judges, officials and 1 representative/helper per team are permitted within this area but should take care not to crowd the edge of the track.
The only horses within the buffer zone should be those in the current group.

2.  Procedure

2.1   Each competitor gets minimum 3 warm up canters on the track (without / with shooting as they wish)​. The organizer can also allow 3 more without shooting (1walk, 1 trot and 1 canter).

2.2    Each competitor has 9 competition runs on the track.  All runs must be completed at canter or gallop.

2.3    There is no limit to the number of arrows that may be shot at each target.

2.4    Arrows may be drawn from a quiver or may be held in the bow hand or drawing hand.  Arrows may also be drawn from the belt.  Competitors are allowed to start with an arrow nocked.

2.5    Arrows may be shot at any target from any point on the track.

2.6    Any arrows loosed before the competitor passes the start line or after the competitor passes the finish line only score if:

     a.  they were loosed while the horse was at canter or gallop; AND

     b.  the arrow passes between the start and finish poles (see Rule 1.2 above).

3.  Scoring

3.1    All targets score as follows (inner ring outwards): 4pts, 3pts, 2pts.

3.2    The time limit to complete the run is 20 seconds.  One point is added for every second under the time limit (to 2 decimal places, unless the timing equipment does not allow this level of accuracy).

3.3    Time points are only added under Rule 3.2 if the competitor hits at least 1 target in the point zone.

3.4    If a competitor exceeds the time limit they score 0 for that run, regardless of any hits on the targets (19.99s -> ok ; 20.00s -> score = 0)

3.5    If the competitor fails to score any hits on the targets, they score 0 for that run, regardless of time taken.

3.6    The total scores (hits+time bonus) for each of the 9 runs are added together to give the competitor’s total score.

Korean Style – Similar to IHAA GP 2-3-5

1.1    The Korean Style event shall consist of six runs, split between three disciplines: double shot, triple shot and serial shot.

1.2    The disciplines must be run in the order prescribed: two runs of double shot; then two runs of triple shot; then two runs of serial shot.  These disciplines shall be run as set out below.

1.3    The competitor’s score for the event shall be the total of the scores for the competitor’s six runs.

1.4       Prior to starting their scored runs, competitors get 2 warm up canters, with or without shooting (depending on the competitor’s preferences / needs)

1.5   The track should be set up so that there is a minimum start/stop distance of 25m before and after the timing gates. It is not necessary for this to be straight but if curved it should not be tighter than a 20m diameter circle.

2.  General Rules – Applicable to All Korean Disciplines

2.1    Arrows must be individually drawn from the belt or from a quiver or arrow case, which must be attached to the competitor’s hip, waist, thigh or back.  It must not be attached to any other part of the body.

2.2  In the double shot and triple shot disciplines, competitors must not touch their arrows until they have passed the start line.

     2.2.1    If the competitor touches the arrow before if they have passed the start line, they shall score no points for the first arrow loosed at a target on that run, although they may score with any subsequent arrows loosed on the same run.

     2.2.2    In the serial shot discipline, competitors may start with an arrow nocked.  The remaining arrow must be in the belt or quiver as set out in Rule 2.1 above.

2.3    For the purpose of deciding whether an arrow was drawn early in contravention of Rule 2.2:

     2.3.1    The competitor shall be deemed to have crossed the start line when the rider’s body crosses the line, not when the horse does so;

     2.3.2    A judge shall be positioned at the start line to judge whether a competitor has drawn early;

     2.3.3    The benefit of the doubt shall be given to the competitor.  If the judge is not sure whether the competitor drew early or not then no penalty shall be imposed.

2.4    Only one arrow may be loosed at each target.  A competitor whose first arrow will score zero because they touched their arrows before the start line (see Rule 2.2) may still only loose as many arrows as there are targets in that discipline.  Any arrows loosed beyond the allowed number for the run shall not count.

2.5     The targets shall be positioned at an angle so that the face is perpendicular to an archer in the saddle.

2.6    The targets shall be either:

     2.6.1    A round target with a diameter of 80cm, divided into 5 concentric circular zones of diameters 14cm, 28cm, 42cm, 56cm and 80cm.  The target zones shall score, from inner to outer: 5pts, 4pts, 3pts, 2pts and 1pt respectively.  (A standard FITA target.)

     2.6.2    A square target 71cm to a side, divided into 5 evenly spaced concentric zones.  The zones score as for Rule 2.6.1 above.

     2.6.3  A square target 84cm to a side, divided as set out in Rule 2.6.1 above.

     2.6.4  A square target 90cm to a side, divided as set out in Rule 2.6.1 above.

80cm round targets and 71cm square targets shall be set 7m from the edge of the track.  84cm and 90cm square targets shall be set 8m from the edge of the track.

2.7    All runs must be completed at canter or gallop.

2.8    There should be an empty 5m buffer zone between the track and spectators. Judges, officials and 1 representative/helper per team are permitted within this area but should take care not to crowd the edge of the track.
The only horses within the buffer zone should be those in the current group.

3.  Time Allowed

3.1    The time allowed for each run is 14s for the double shot, 18s for the triple shot and 23s for the serial shot.  Subject to Rules 5.6 and 6.7 below, points shall be awarded or deducted for completing a run in less or more than this time.  One point shall be awarded or deducted for each second, calculated to two decimal places (unless timing equipment does not allow for this level of accuracy).

3.2    Points are only awarded for time if the competitor hits at least one target.  If no targets are hit then the run scores zero, regardless of time taken.

3.3    “Hits” means hits within the scoring zones of the target face.  Arrows that hit the target boss but do not scores points are not “hits” for the purpose of these rules.

4.  The Double Shot Discipline

4.1    The course shall be 90m long.

4.2    The first target shall be positioned 40m along the track and shall be angled for a shot from an archer who is 25m along the track.

4.3    The second target shall be positioned 50m along the track and shall be angled for a shot from an archer who is 65m along the track.

4.4    The time allowed is 14s (see rule 3).

4.5    Two bonus points shall be awarded for any run in which the competitor hits both targets.

5.  The Triple Shot Discipline

5.1    The course shall be 120m long.

5.2    Three targets shall be positioned as follows:

     1 target at 40m along the track, angled for a forwards shot by an archer who is 30m along the track;

     1 target at 60m along the track, angled for a sideways shot;

     1 target at 80m along the track, angled for a backwards shot by an archer who is 90m along the track;

5.4    The time allowed is 18s (see rule 3).

5.5    Three bonus points shall be awarded for any run in which the competitor hits all three targets.

5.6    If a competitor fails to hit at least two targets in any given run then no bonus shall be awarded for speed in that run.  If the run is slower than the allowed time then time penalties shall still be incurred.

6.  The Serial Shot Discipline

6.1    The course shall be 150m long.

6.2    Five targets shall be positioned for sideways shots at distances of 15m, 45m, 75m, 105m and 135m along the track.

6.3    Competitors may start with an arrow nocked.  The remaining arrows must be drawn from a belt or quiver as usual.

6.4    The allowed time is 23s (see rule 3).

6.5    Three bonus points shall be awarded for any run in which the competitor hits three consecutive targets (i.e. first, second and third; second, third and fourth; or third, fourth and fifth targets).

6.6    Five bonus points shall be awarded for any run in which the competitor hits all five targets.  This bonus is not cumulative with the bonus for hitting three consecutive targets: competitors are awarded 3 points for hitting 3 consecutive targets OR 5 points for hitting all 5 targets.

6.7    If a competitor fails to hit at least three targets in any given run then no bonus shall be awarded for speed in that run.  If the run is slower than the allowed time then time penalties shall still be incurred